Patrick (he/him)
Patrick (he/him)
DDeno
Created by Patrick (he/him) on 7/12/2023 in #help
deno check: Module '"internal:///missing_dependency.d.ts"' has no exported member...
16 replies
DDeno
Created by Patrick (he/him) on 7/12/2023 in #help
deno check: Module '"internal:///missing_dependency.d.ts"' has no exported member...
bumping this because I'm running in to it again. Would be nice if this error message was more human-friendly.
16 replies
DDeno
Created by Patrick (he/him) on 7/12/2023 in #help
deno check: Module '"internal:///missing_dependency.d.ts"' has no exported member...
oh ya, and I figured this out by switching to v1.31.1 which reports the error correctly
16 replies
DDeno
Created by Patrick (he/him) on 7/12/2023 in #help
deno check: Module '"internal:///missing_dependency.d.ts"' has no exported member...
lmk if a MRE is desired
16 replies
DDeno
Created by Patrick (he/him) on 7/12/2023 in #help
deno check: Module '"internal:///missing_dependency.d.ts"' has no exported member...
ok I think I figured it out: the error happens when the compiler can't resolve the path referenced by the triple slash
16 replies
DDeno
Created by Patrick (he/him) on 7/12/2023 in #help
deno check: Module '"internal:///missing_dependency.d.ts"' has no exported member...
I'll try to make a minimum reproducing example.
16 replies
DDeno
Created by Patrick (he/him) on 7/12/2023 in #help
deno check: Module '"internal:///missing_dependency.d.ts"' has no exported member...
and 1.32.4
16 replies
DDeno
Created by Patrick (he/him) on 7/12/2023 in #help
deno check: Module '"internal:///missing_dependency.d.ts"' has no exported member...
and 1.33.4
16 replies
DDeno
Created by Patrick (he/him) on 7/12/2023 in #help
deno check: Module '"internal:///missing_dependency.d.ts"' has no exported member...
and 1.34.0
16 replies
DDeno
Created by Patrick (he/him) on 7/12/2023 in #help
deno check: Module '"internal:///missing_dependency.d.ts"' has no exported member...
and 1.34.1
16 replies
DDeno
Created by Patrick (he/him) on 7/12/2023 in #help
deno check: Module '"internal:///missing_dependency.d.ts"' has no exported member...
and 1.34.2
16 replies
DDeno
Created by Patrick (he/him) on 7/12/2023 in #help
deno check: Module '"internal:///missing_dependency.d.ts"' has no exported member...
also happens with Deno 1.34.3
16 replies
DDeno
Created by Patrick (he/him) on 7/12/2023 in #help
deno check: Module '"internal:///missing_dependency.d.ts"' has no exported member...
actually, looks like I get this type error now for everything imported from a module declared in an import map
16 replies
DDeno
Created by Patrick (he/him) on 6/1/2023 in #help
Simulating physics collisions across isolates
hmm ok, you’ve given me some new ideas to tinker around with. Thanks!
49 replies
DDeno
Created by Patrick (he/him) on 6/1/2023 in #help
Simulating physics collisions across isolates
depends on OS’s time, which is set by the user
49 replies
DDeno
Created by Patrick (he/him) on 6/1/2023 in #help
Simulating physics collisions across isolates
yeah how do the instances of the physics engine have the same timestamp at the same time?
49 replies
DDeno
Created by Patrick (he/him) on 6/1/2023 in #help
Simulating physics collisions across isolates
that’s not necessarily the same. Maybe on isolates it’s safe to assume but not on clients and it has to work there as well
49 replies
DDeno
Created by Patrick (he/him) on 6/1/2023 in #help
Simulating physics collisions across isolates
I mean, how do they sync their clocks?
49 replies
DDeno
Created by Patrick (he/him) on 6/1/2023 in #help
Simulating physics collisions across isolates
I mean, I assume there must be latency between isolates at least if they’re in different regions
49 replies
DDeno
Created by Patrick (he/him) on 6/1/2023 in #help
Simulating physics collisions across isolates
well, I’m overall asking about fast-paced multiplayer online games with collision detection and how that could work with isolates. The commands that update the game state would mostly originate from clients. The problem I was just asking about seems to apply to isolate-isolate communication as much as to client-server communication since both are subject to lag/latency
49 replies