Patrick (he/him)P
Deno3y ago
48 replies
Patrick (he/him)

Simulating physics collisions across isolates

A bit tangential to Deno, but since Deploy uses v8 isolates, it seems that a multiplayer online game that involves collision detection and resolution that runs on Deploy would need to do things a bit differently. Wondering if anyone out there has delved into this before and wouldn’t mind sharing their discoveries?
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