Niterux
An existing connection was forcibly closed by the remote host
I intentionally lagged the game by running "snd_restart" like 10 times at once (which restarts the audio system which causes a lot of lag) and then writing to the console output myself to cause the alltalk code to be triggered which then again triggered the VLC fetch error
7 replies
An existing connection was forcibly closed by the remote host
I've found a potential lead, it seems to happen when the rcon response takes a long time to come through... but why would it be, does receiving the rcon response somehow cancel VLC's response?
7 replies
An existing connection was forcibly closed by the remote host
the only real explanations I could come up with is that it's either a Deno bug or some sort of Windows limitation (though I don't see why Windows would be limited in this way) someone please shed light on this so I can find a solution
7 replies
An existing connection was forcibly closed by the remote host
yeah it seems to be crashing because of my alltalk code but I have no idea why, that code interracts with Team Fortress 2 which a completely different completely unrelated program to VLC Media Player which shares no resources with it, what is happening. when I comment out line 107 the crashes just... stop?? but why??? this gotta be a Deno bug right or am I going crazy (and btw the request that fails isn't always related to forcepause so it's DEFINITELY not because of alltalk directly...)
7 replies