migrate from node to deno: p5js project
Hi, I want to rewrite my p5js project built with nodejs in deno.
Here is my code: https://github.com/Seasawher/p5js
I would like to preview it using VSCode's liverServer extension.
I am a beginner and do not know how to rewrite it in deno. Any advice would be appreciated.
GitHub
GitHub - Seasawher/p5js: WIP: work in progress
WIP: work in progress. Contribute to Seasawher/p5js development by creating an account on GitHub.
12 Replies
Hi @seasawher , when this ticket is resolved https://github.com/denoland/deno/issues/20613, you should be able to simply do
deno task dev
, and maybe make small correction to the package.json/deno.json.
Deno is great at server stuff, but it's still lacking a lot of npm/node compat in the frontend space. Not sure if there's some deno-native api's you can use for this instead, since the deno run
and deno bundle
doesn't accept a .html file in the same was Parcel does.GitHub
Issues · denoland/deno
A modern runtime for JavaScript and TypeScript. Contribute to denoland/deno development by creating an account on GitHub.
@birkskyum Thanks for your reply.
Does this mean that it is impossible to run p5js with just deno until the issue is resolved?
I would like to migrate from nodejs, even if the code structure changes a bit.
No, it's possible to use these things together. Here's i.e. a setup with p5 / vitejs running with deno.
https://github.com/birkskyum/deno-p5-vanilla
GitHub
GitHub - birkskyum/deno-p5-vanilla
Contribute to birkskyum/deno-p5-vanilla development by creating an account on GitHub.
Thank you very much!!!
It works fine locally, but not where I deployed it with deno deploy. What did I do wrong?
Here is my code:https://github.com/Seasawher/game-of-life
deploy to: https://seasawher-game-of-life.deno.dev/
GitHub
GitHub - Seasawher/game-of-life: Conway's game of life. WIP 🚧: work...
Conway's game of life. WIP 🚧: work in progress. Contribute to Seasawher/game-of-life development by creating an account on GitHub.
I made a small PR here that I think will help you
https://github.com/Seasawher/game-of-life/pull/2/files
Thank you very much. However, even after the merge of your PR, deployment still does not seem to be working. Locally, it still works correctly.
In the developer tools, the following error message appears in the deployed environment.
Right, it could be a missing file extension. In index.tsx, try importing "./constants.ts"; instead of "./constants";
It's mentioned here that the .ts is required: https://github.com/denoland/deno/issues/2506#issuecomment-501223236
Hope that helps
Thank you very much. I changed the file extension, but it still doesn't seem to be working. The error message has not changed either.
my code is here: https://github.com/Seasawher/game-of-life
GitHub
GitHub - Seasawher/game-of-life: Conway's game of life. WIP 🚧: work...
Conway's game of life. WIP 🚧: work in progress. Contribute to Seasawher/game-of-life development by creating an account on GitHub.
Very annoying. Deno unfortunately isn't mature for frontend stuff yet
There is hardly anything there. Why not just use a canvas and a 2Dcontext?
Thanks for taking the time to think about this... anyway.
Any ideas? Please tell me more about it.