Hi, what is the best way to debug a deno program with lots of workers? I have around 6 workers, and found it very difficult to debug because first in vs code, it didn't show all the workers; is there a way to view/debug/pause/resume all workers in vs code?. Using chrome inspector/devtools, it showed the workers, but then it was very difficult to debug because it opens each worker console in a separate browser window and also required to pause each worker separately manually. So switching around windows and pausing/resuming each one manually is getting quite intensive. Anyone who is familiar with efficiently debugging multiple worker modules would you please provide guidance.
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