Deno2: Websocket send not flushed until another message is received
I'm seeing behavior similar to this in Deno 2.1.1 https://github.com/denoland/deno/issues/18700
As far as I know I'm doing nothing special at all, just using the standard Deno websockets. I don't see any way to flush them based on the current implementation, and this bug suggests it was fixed.
Here's my code for creating the websocket:
Is there any way to flush the websocket connection in Deno 2?
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