Best way to render a scene with THREE JS and store it as image (backend only)
What is the best way to render a scene using THREE JS and deno completely back-end and store the image of scene on file system?
7 Replies
is puppeteer only way?
or can it be done completely on back-end to save a lot of resources?
Probably jsdom will work
seems that the issue happen when three js renderer wants to call .addEventListener on provided canvas
can jsdom solve this issue?
or should this library gfx/canvas-wasm include addEventListener function?
after I faked addEventListener function...
it seems that it won't be possible that way