Best way to render a scene with THREE JS and store it as image (backend only)
What is the best way to render a scene using THREE JS and deno completely back-end and store the image of scene on file system?
7 Replies
is puppeteer only way?
or can it be done completely on back-end to save a lot of resources?
Probably jsdom will work
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seems that the issue happen when three js renderer wants to call .addEventListener on provided canvas
can jsdom solve this issue?
or should this library gfx/canvas-wasm include addEventListener function?
after I faked addEventListener function...
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it seems that it won't be possible that way