// main.ts
import {WindowBuilder, EventType, Rect} from "sdl";
import img from "./utils/img.ts";
export const winScale = 4;
const windowbuilder: WindowBuilder = new WindowBuilder("UNDERTALE Twilight", 332 * winScale, 259 * winScale)
.highPixelDensity()
.borderless()
.transparent()
const window = windowbuilder.build()
export const canvas = window.canvas();
export const cAnchor = [6, 11];
while (true) {
// input
for await (const event of window.events()) {
switch (event.type) {
case EventType.Quit:
Deno.exit(0);
break;
}
}
// render
canvas.clear();
const wintex = img("./window.png", canvas.textureCreator());
canvas.copy(wintex, new Rect(0, 0, 332, 259), new Rect(0, 0, 332, 259));
canvas.present();
}
// main.ts
import {WindowBuilder, EventType, Rect} from "sdl";
import img from "./utils/img.ts";
export const winScale = 4;
const windowbuilder: WindowBuilder = new WindowBuilder("UNDERTALE Twilight", 332 * winScale, 259 * winScale)
.highPixelDensity()
.borderless()
.transparent()
const window = windowbuilder.build()
export const canvas = window.canvas();
export const cAnchor = [6, 11];
while (true) {
// input
for await (const event of window.events()) {
switch (event.type) {
case EventType.Quit:
Deno.exit(0);
break;
}
}
// render
canvas.clear();
const wintex = img("./window.png", canvas.textureCreator());
canvas.copy(wintex, new Rect(0, 0, 332, 259), new Rect(0, 0, 332, 259));
canvas.present();
}