(Littledivy's SDL2 bindings) textures not loading properly
I'm using this script:
With this script:
And using
(I'm pretty sure) this should render
On another note, the
Could anyone help me to fix this issue?
Thanks in advance.
With this script:
And using
deno run --unstable-ffi --allow-ffi --allow-env main.ts(I'm pretty sure) this should render
window.png at position 0, 0 on the screen, however it doesn't do that.On another note, the
.transparent() method on the WindowBuilder class doesn't seem to actually make the window transparent.Could anyone help me to fix this issue?
Thanks in advance.
