moot
moot5mo ago

Enabling labels to show up in error messages (WebGPU)

Hi! I was wondering if there is a way to enable validation error messages to include the label attribute of a WebGPU object. For example: I might get the error message Device::create_texture error: Texture descriptor mip level count 10 is invalid, maximum allowed is 8. I think it would be helpful if it indicated the label that was included in the TextureDescriptor when creating the texture.
2 Replies
crowlKats
crowlKats5mo ago
hey, that sounds like a good idea, can you open an issue?
moot
mootOP5mo ago
Thanks! I'll do that