Necmttn | Craftgen.ai
Necmttn | Craftgen.ai•5mo ago

Writing modules for multiple runtime ( Deno & browser ) + Monorepo setup?

Hey this Neco Founder of OSS https://craftgen.ai (https://github.com/craftgen/craftgen) So after a long thought process, I decided to settle on deno runtime for craftgen cloud runtime. now I'm trying to port my core package which works totally expected in browser to deno runtime. meanwhile keeping it still browser friendly. I'm seeking some guidance on how to structure the code.
any help would be appreciated.
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4 Replies
bpev
bpev•5mo ago
jsr is basically made for distributing for multiple runtimes. However, monorepo structure is still kinda sus until deno 2.0 (p sure there's an issue for is somewhere, but I'd have to look). deno-std is a monorepo workspace; they keep it inline via scripts (in _tools). That might be a good place to look: https://github.com/denoland/deno_std
Necmttn | Craftgen.ai
Necmttn | Craftgen.ai•5mo ago
Thank you for the pointer i will check it out
shultz🇮🇱
if you need a monorepo maybe do something temporary until deno 2 which shouldn't be that far off
Necmttn | Craftgen.ai
Necmttn | Craftgen.ai•5mo ago
so what I'm thinking right now is; try to publish my https://github.com/craftgen/craftgen/tree/main/apps/core as JSR package. and import in https://github.com/craftgen/craftgen/tree/main/apps/web as an npm package. instead of transpiling I'm doing right now; https://github.com/craftgen/craftgen/blob/main/apps/web/next.config.js#L14 perhaps this will complicate the debugging on the front end side. little bit more context; in craftgen, i built an event-driven architecture powered by state actors. The same actors can run both in the browser & backend so I have 1:1 mapping of the actor. I planning to use self hosted supabase/edge-runtime to run this events in the cloud. ^ The main reason for that hoop is. be able to run AI generated codes in a safe secure place.