Does V8 engine eventloop/threading model conflict with rust?
hi, I am trying to embed deno's rusty_v8 into rust application. I am confused about the eventloop/threading model between v8 engine and rust. because js/ts has the async/await feature (which helps to avoid blocking IO/network, and other things), and v8 engine also has an eventloop itself. I think when v8 engine is running it's eventloop, it will cause rust main thread blocking? How should I do to make v8 and rust running together?
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