Does V8 engine eventloop/threading model conflict with rust?
hi, I am trying to embed deno's rusty_v8 into rust application.
I am confused about the eventloop/threading model between v8 engine and rust.
because js/ts has the async/await feature (which helps to avoid blocking IO/network, and other things), and v8 engine also has an eventloop itself.
I think when v8 engine is running it's eventloop, it will cause rust main thread blocking?
How should I do to make v8 and rust running together?
I am confused about the eventloop/threading model between v8 engine and rust.
because js/ts has the async/await feature (which helps to avoid blocking IO/network, and other things), and v8 engine also has an eventloop itself.
I think when v8 engine is running it's eventloop, it will cause rust main thread blocking?
How should I do to make v8 and rust running together?
