WebSocket connections killing setInterval()
Hey Deno friends, it appears that websocket connections are somehow stopping the execution of setInterval().
I filed an issue about this here, two months ago: https://github.com/denoland/deno/issues/19707
Should I expect to get a resolution on this? Thanks!
I filed an issue about this here, two months ago: https://github.com/denoland/deno/issues/19707
Should I expect to get a resolution on this? Thanks!
GitHub
I have code that is sort of like this: run.ts: import { initGame } from "./serverGame.ts"; import socket from "./socket.ts"; initGame(); const handler = function(req: Request): ...
