How are deno processes/isolates managed in Deploy?
Hi, I'm writing a multiplayer game in Deno and currently all of the game state is kept in module-scoped objects, there's no database or any other form of persistence, yet. It all works as expected when I'm developing locally, but sometimes when testing in Deno Deploy, it's as if there's multiple instances of the game running and which one I'm connecting to is random (using the same URL.) Does Deploy create multiple simultaneous isolates for the same deployment? Is the only solution to implement external storage and make that the source of truth?
