I started playing with Deno Desktop today to use with ExcaliburJS to see if my games can be compiled to Desktop applications.
Ultimately, i did get something to compile. I struggled with a few items: - had to use "cef" backend as the "webview" backend truncated my window titles to the first letter of the string, which is odd.... - regardless of what settings i used in the deno.json, i could NOT get the icons to work in either dev mode or in my builds - speaking of builds, i haven't found the correct recipe for pulling in my static assets into the deno desktop builds yet... i'm not using any framework or tooling, so I tried moving my assets to /public... no dice. and moving them to my dist folder, ... no dice... haven't figured this out yet - final thing.. webGL isn't loading, even in 'cef', so Excalibur is falling back to canvas2d
If anyone has any suggestions, lemme know... attached is my deno.json for reference